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3 Pokemon Titles That Failed to Receive the Love They Earned

In the wake of a glimpse of global harmony courtesy of Pokémon Go, it's beyond doubt that the monster collecting franchise stands as one of the most popular gaming titles around. The iconic Pikachu is just as recognizable as Disney's mascot, perhaps even more. The ongoing excitement around card prices guarantees near-daily Pokemon headlines. It would be difficult to find a pocket monster game that didn't sell at least a few million copies. Even, fan-made Pokémon games achieve popularity every year.

Yet despite that ubiquity and fame, some Pokémon games that are totally overlooked. These represent titles that failed to receive their fair shake, or were overshadowed by the excitement of the mainline series. They're Pokémon games stuck on doomed consoles or services, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that probably would have flourished if they had received sequels or contemporary re-releases. With these criteria in mind, we won't be offering just one more recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.

Nevertheless, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Actually,' let us just agree that these are Pokémon games for people with refined tastes, agreed?

Pokemon Ranch: The Cozy Forerunner

Too many Pokémon games emphasize the battling element of the series, and not nearly enough of them focus on the everyday aspects that would come with living with a companion. Admittedly, there are minor mechanics like these in recent entries—you can pet, and feed your monsters in bases. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a repository to hold monsters from various titles. Critical reception from its launch noted Ranch was a bad if not truly ugly game. It's not my goal to argue against these notions, but it compels me to say Ranch might be the closest we've come to a everyday life Pokémon game.

As the name suggests, the game takes place on a ranch where your Mii avatars—imagine this—simply hang out with your Pokémon pals. The interactions with Pokémon were simple, and a lot of the appeal was watching what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life sim.

Ranch was released long before Stardew Valley sparked the lasting craze of cozy games. It was prior to the proliferation of passive games, and the video playthrough popularization of watching games you aren't playing. Many never realized that Ranch's proposal to observe your creatures as much as you interact with them wasn't to hide a shallow core. In truth, Ranch's attention to detail was so remarkable, there's a Twitch stream dedicated to broadcasting the game continuously. The individual who operates the channel states that, after almost twenty years of experiencing the game, he even now has not encountered all that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.

Pokemon Duel: The Tactical Tabletop Game Gone

Did you know that Pokémon once had an licensed board game with miniatures? Pokémon Duel was the 2016 attempt to digitize the physical experience in a more accessible form. Duel was also, sadly, one of Pokémon's earliest forays into the world of free-to-play phone games. Duel had the hallmarks of a gacha title where players could pay to win—and there was motivation to do so, given the slow progression for new figures.

All of these poor design choices masked a tragic reality: Pokémon Duel was an excellent strategy game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment states, years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of complexity, accessibility, design, and content in general," a user wrote. "I truly believe if it launched now people would be playing it more than GO and Pocket together."

Regrettably, Duel's initial launch was marred by server issues. Technical problems, alongside Duel's scummy monetization model, gave people little reason to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unusual board structure made for a great strategic challenge for the few folks who played Duel, but that board is also a daunting visual mess.

Pokémon: Magikarp Jump: The Silly Experiment

Image from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so silly, it was bordering on shitpost. And when we're dealing with a franchise where trainers go out with a team of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is charged with raising the ultimate version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.

This was most apparent than in Jump's merciless random occurrences, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a diverse range of the same type of monster. It's understood it's not feasible for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly complex or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when Game of the Year season arrives.


With numerous mainline entries and derivative titles, it's probable that I didn't mention that particular Pokémon game you absolutely adore but argue that too few people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokemon Pinball with affection despite argu

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Written by

Paul Garcia

A trend analyst and lifestyle writer passionate about emerging technologies and sustainable living.

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